![]() The positioning of the texture is done with the 3D modelling software that is used to create the mesh. ![]() You can think of a texture image as though it were printed on a rubber sheet that is stretched and pinned onto the mesh at appropriate positions. A texture is just a standard bitmap image that is applied over the mesh surface. Textures are often applied to the surface of a mesh to give it visual detail. More info See in Glossary geometry of an object only gives a rough approximation of the shape while most of the fine detail is supplied by Textures An image used when rendering a GameObject, Sprite, or UI element. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. Normally, the mesh The main graphics primitive of Unity.
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